Monday, September 19, 2011

Note Xna

Note Xna
Behave

Chase To Dead

if(player.X < target.X)
{
target.X -= speedVal
}
else if(player.X > target.X)
{
target.X += speedVal
}

speedVal= Random Speed to Chase
--------------------------------------------------------------------------------------
Chase Or Leaveing
if(speed.X == 0)
{
     if(player.X < position.X)
    {
       position.X -= Math.Abs(speed.Y);
    }
     else if(player.X > position.X)
     {
        position.X += Math.Abs(speed.Y);
     }
}

if(speed.Y ==0)
{
    if(player.Y < Position.Y)
   {
      position.Y -= Math.Abs(speed.X);
   }
    else if(player.Y >position.Y)
   {
      position.Y += Math.Abs(speed.X);
   }
}
--------------------------------------------------------------------------------------
Evading
if(player.X < position.X)
{
    position.X += Math.Abs(speed.Y);
}

else if(player.X > position.X)
{
    position.X -= Math.Abs(speed.Y);
}

if(player.Y < position.Y)
{
    position.Y += Math.Abs(speed.X);
}
else if(player.Y > position.Y)
{
    position.Y -= Math.Abs(speed.X);
}
-----------------------------------------------------------------------------------------

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