When we use Kinect,there are two choose,one is openNI another is Microsoft Kenect for Window
In Unity3D, I have been use Microsoft Kenect for Window for my work,if your are instresting in
Unity3D ,you should try Microsoft Kinect - Microsoft SDK.
Now,back to the UDK,
1.Using Microsoft Kenect for Window: See this or his website .
2.Using OpenNI For Kinect: See this .
Then try it!!!!!!!!(Because it writting in English if you are english user then go to see it).
安裝步驟:
下載 NIUI API - Beta v1.0 (這時他是最新的)
如果有裝過 Microsoft Kenect for Window 請移除乾淨,可在下載Microsoft Kenect for Window
的安裝檔,選擇移除後重開機即可。
解壓縮
執行Installers->KinectInstall->KinectInstall.exe
等它裝好
到D:\UDK\UDK-2011-12\Binaries\Win32 將NIUI API - Beta v1.0->Required dlls->
To be copied into Win32 裡面的檔案Copy至D:\UDK\UDK-2011-12\Binaries\Win32
再將NIUI API - Beta v1.0->Required dlls 裡的”NIUI.dll” 複製到
D:\UDK\UDK-2011-12\Binaries\Win32\UserCode
NIUI API - Beta v1.0\Content裡的”NIUIConfig.xml”複製到
D:\UDK\UDK-2011-12\Binaries\Win32\UserCode
將NIUI API - Beta v1.0\Content\Sample Project的NIUI Folder放入
D:\UDK\UDK-2011-12\Development\Src
把Package加入至UDK引擎
D:\UDK\UDK-2011-12\UDKGame\Config\DefaultEngineUDK.ini 裡
找到
;ModEditPackages=MyMod
改成
ModEditPackages=NIUI
將NIUI API - Beta v1.0\Content\Unreal Packages裡的NIUI Demo Content 移至
D:\UDK\UDK-2011-12\UDKGame\Content
將Map加入至UDK Map
NIUI API - Beta v1.0\Content\Unreal Maps 裡的NIUITestBed.udk 移至
D:\UDK\UDK-2011-12\UDKGame\Content\Maps
開啟Unreal Frontend 將Script 重新Complier
當然還要設定遊戲的GameType,不過在這裡先用比較快速的設定方法
為UDK.exe 增加捷徑目標為:
D:\UDK\UDK-2011-12\Binaries\Win32\UDK.exe NIUITestBed?game=NIUI.NIUI_Main –log
Result:
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