Friday, October 5, 2012

Thursday, October 4, 2012

Appendix A-Import Custom Model With Script

1.SetUp CustomGameInfo.
2.Using RestartPlayer(Controller) Function.
3.Seting variable(SkeletalMesh MaterialInterface
   AnimTree array<AnimSet> AnimNodeSequence PhysicsAsset).
4.Call the function.

Wednesday, October 3, 2012

CH7.UnrealScript-Polish the Game&Script Usage

1.Enemy
2.Weapon
3.Set Timer
4.Imporve Enemy
5.Script Usage(event,out,local,exec)

Tuesday, October 2, 2012

UDK-Toturial-CH6.UnrealScript-Enemy And GUI

1.Expand Our Enemy.
2.Write Score on Screen.(Dont Use Scaleform now)
3.Spawn Actor(Enemy).

Friday, September 28, 2012

UDK-Toturial-CH5.UnrealScript-GameRule

1.End the game rule.
2.Simple Enemy.(Static)
3. Expand Player Pawn.
4.Expand Enemy,Bump Event

Thursday, September 27, 2012

UDK-Toturial-CH4.UnrealScript-Weapon


1.CustomWeapon
2.Weapon Projectile
3.Upgradeable Weapon
4.Class Modifier
5.Show/Hide Categories

Tuesday, September 25, 2012

UDK-Toturial-CH3.UnrealScript-Camera

1.SetingUp GameInfo.
2.Get Viewport.
3.Dissable Crosshair,default gun,fix rotation to fit Pawn angle.
4.CustomPawn,Isometric Camera.
5.Top-Down Camera.

Monday, September 24, 2012

UDK-Toturial-CH2.UnrealScriptBasic

1.How to Print a log
2.Script Usage
3.Unreal Game Flow

UDK-Toturial-CH1.UDKSettingUp

UDK_Toturial Serial  it would be updated slowly.......
This is talking about how to set up script and some tool.

1.Download UDK.
2.ConTEXT and set up environment.
3.Setting Script Package Path.