1.Create a class extends Weapon
2.Create a class extends UTWeaponAttachment
3.Set FirstPersonMesh、PickupMesh
Friday, October 5, 2012
Appendix.B-Import Custom Weapon in melee
Thursday, October 4, 2012
Appendix A-Import Custom Model With Script
1.SetUp CustomGameInfo.
2.Using RestartPlayer(Controller) Function.
3.Seting variable(SkeletalMesh MaterialInterface
AnimTree array<AnimSet> AnimNodeSequence PhysicsAsset).
4.Call the function.
2.Using RestartPlayer(Controller) Function.
3.Seting variable(SkeletalMesh MaterialInterface
AnimTree array<AnimSet> AnimNodeSequence PhysicsAsset).
4.Call the function.
Wednesday, October 3, 2012
CH7.UnrealScript-Polish the Game&Script Usage
1.Enemy
2.Weapon
3.Set Timer
4.Imporve Enemy
5.Script Usage(event,out,local,exec)
2.Weapon
3.Set Timer
4.Imporve Enemy
5.Script Usage(event,out,local,exec)
Tuesday, October 2, 2012
UDK-Toturial-CH6.UnrealScript-Enemy And GUI
1.Expand Our Enemy.
2.Write Score on Screen.(Dont Use Scaleform now)
3.Spawn Actor(Enemy).
2.Write Score on Screen.(Dont Use Scaleform now)
3.Spawn Actor(Enemy).
Friday, September 28, 2012
UDK-Toturial-CH5.UnrealScript-GameRule
1.End the game rule.
2.Simple Enemy.(Static)
3. Expand Player Pawn.
4.Expand Enemy,Bump Event
Thursday, September 27, 2012
UDK-Toturial-CH4.UnrealScript-Weapon
1.CustomWeapon
2.Weapon Projectile
3.Upgradeable Weapon
4.Class Modifier
5.Show/Hide Categories
Tuesday, September 25, 2012
UDK-Toturial-CH3.UnrealScript-Camera
1.SetingUp GameInfo.
2.Get Viewport.
3.Dissable Crosshair,default gun,fix rotation to fit Pawn angle.
4.CustomPawn,Isometric Camera.
5.Top-Down Camera.
2.Get Viewport.
3.Dissable Crosshair,default gun,fix rotation to fit Pawn angle.
4.CustomPawn,Isometric Camera.
5.Top-Down Camera.
Monday, September 24, 2012
UDK-Toturial-CH1.UDKSettingUp
UDK_Toturial Serial it would be updated slowly.......
This is talking about how to set up script and some tool.
1.Download UDK.
2.ConTEXT and set up environment.
3.Setting Script Package Path.
This is talking about how to set up script and some tool.
1.Download UDK.
2.ConTEXT and set up environment.
3.Setting Script Package Path.
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