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GameDesign-Note(Level.2)
GameDesign -
"Game design" 創造規則和遊戲內容,不包含 programing , art , animation , marketing,而這些全部稱為"Game development",而"Game design"是"Game development"的一部分。
SystemDesign -
1.遊戲如何開始?(Rule for setup)
2.遊戲開始,什麼事情會發生在玩家身上且玩家人做什麼事?(Rule for progression of play)
3.遊戲如何結束,當勝利或失敗,這些如何判斷?(Rule for resolution)
What is a Game Designer -
1.Artits -遊戲可以是一種藝術的格式。
2.Architects - 創造藍圖(in the form of prototypes)。
3.Party hosts -邀請玩家到遊戲裡。
4.God - 創造世界、物理規則,管理世界。
How is a game designed?
1.Waterfall method
2.Iterative approach
In general, the more times you iterate, the better your final game will be.
缺點:implementation risk,market risk
------------未完成
"Game design" 創造規則和遊戲內容,不包含 programing , art , animation , marketing,而這些全部稱為"Game development",而"Game design"是"Game development"的一部分。
SystemDesign -
1.遊戲如何開始?(Rule for setup)
2.遊戲開始,什麼事情會發生在玩家身上且玩家人做什麼事?(Rule for progression of play)
3.遊戲如何結束,當勝利或失敗,這些如何判斷?(Rule for resolution)
What is a Game Designer -
1.Artits -遊戲可以是一種藝術的格式。
2.Architects - 創造藍圖(in the form of prototypes)。
3.Party hosts -邀請玩家到遊戲裡。
4.God - 創造世界、物理規則,管理世界。
How is a game designed?
1.Waterfall method
2.Iterative approach
In general, the more times you iterate, the better your final game will be.
缺點:implementation risk,market risk
------------未完成
Tuesday, April 20, 2010
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