Thursday, October 4, 2012

Appendix A-Import Custom Model With Script

1.SetUp CustomGameInfo.
2.Using RestartPlayer(Controller) Function.
3.Seting variable(SkeletalMesh MaterialInterface
   AnimTree array<AnimSet> AnimNodeSequence PhysicsAsset).
4.Call the function.

Wednesday, October 3, 2012

CH7.UnrealScript-Polish the Game&Script Usage

1.Enemy
2.Weapon
3.Set Timer
4.Imporve Enemy
5.Script Usage(event,out,local,exec)

Tuesday, October 2, 2012

UDK-Toturial-CH6.UnrealScript-Enemy And GUI

1.Expand Our Enemy.
2.Write Score on Screen.(Dont Use Scaleform now)
3.Spawn Actor(Enemy).

Friday, September 28, 2012

UDK-Toturial-CH5.UnrealScript-GameRule

1.End the game rule.
2.Simple Enemy.(Static)
3. Expand Player Pawn.
4.Expand Enemy,Bump Event

Thursday, September 27, 2012

UDK-Toturial-CH4.UnrealScript-Weapon


1.CustomWeapon
2.Weapon Projectile
3.Upgradeable Weapon
4.Class Modifier
5.Show/Hide Categories

Tuesday, September 25, 2012

UDK-Toturial-CH3.UnrealScript-Camera

1.SetingUp GameInfo.
2.Get Viewport.
3.Dissable Crosshair,default gun,fix rotation to fit Pawn angle.
4.CustomPawn,Isometric Camera.
5.Top-Down Camera.

Monday, September 24, 2012

UDK-Toturial-CH2.UnrealScriptBasic

1.How to Print a log
2.Script Usage
3.Unreal Game Flow

UDK-Toturial-CH1.UDKSettingUp

UDK_Toturial Serial  it would be updated slowly.......
This is talking about how to set up script and some tool.

1.Download UDK.
2.ConTEXT and set up environment.
3.Setting Script Package Path.

Saturday, July 7, 2012

PlayStation Mobile SDK–Draw Texture

If i dont use “GameEngine2D”(Sce.Pss.HighLevel.GameEngine2D) ,then i need serveral steps to do.

PlayStation Mobile SDK

最近Sony 發佈了PlayStation Moblie SDK,所以就來快速的試用一下吧。