GameDev&Something
Sunday, March 17, 2013
Unity3D_EditorWindow_Note
Unity 自訂Editor的視窗
一旦他是Ediroe class,必須把Script放在專案資料夾Assets/Editor。
namespace在UnityEditor,因此必須using UnityEditor。
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Saturday, March 9, 2013
C++_Smart Pointer_Naked Pointer_Note
當使用到 new這個關鍵字時,在C++則必須一定要做Delete的動作(Release),防止產生Memory leak。
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