1.Create a class extends Weapon
2.Create a class extends UTWeaponAttachment
3.Set FirstPersonMesh、PickupMesh
Friday, October 5, 2012
Appendix.B-Import Custom Weapon in melee
Thursday, October 4, 2012
Appendix A-Import Custom Model With Script
1.SetUp CustomGameInfo.
2.Using RestartPlayer(Controller) Function.
3.Seting variable(SkeletalMesh MaterialInterface
AnimTree array<AnimSet> AnimNodeSequence PhysicsAsset).
4.Call the function.
2.Using RestartPlayer(Controller) Function.
3.Seting variable(SkeletalMesh MaterialInterface
AnimTree array<AnimSet> AnimNodeSequence PhysicsAsset).
4.Call the function.
Wednesday, October 3, 2012
CH7.UnrealScript-Polish the Game&Script Usage
1.Enemy
2.Weapon
3.Set Timer
4.Imporve Enemy
5.Script Usage(event,out,local,exec)
2.Weapon
3.Set Timer
4.Imporve Enemy
5.Script Usage(event,out,local,exec)
Tuesday, October 2, 2012
UDK-Toturial-CH6.UnrealScript-Enemy And GUI
1.Expand Our Enemy.
2.Write Score on Screen.(Dont Use Scaleform now)
3.Spawn Actor(Enemy).
2.Write Score on Screen.(Dont Use Scaleform now)
3.Spawn Actor(Enemy).
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